Struct playerctl_sys::_PlayerctlPlayerName
source · [−]#[repr(C)]pub struct _PlayerctlPlayerName {
pub name: *mut c_char,
pub instance: *mut c_char,
pub source: PlayerctlSource,
}
Fields
name: *mut c_char
instance: *mut c_char
source: PlayerctlSource
Trait Implementations
sourceimpl Clone for _PlayerctlPlayerName
impl Clone for _PlayerctlPlayerName
sourcefn clone(&self) -> _PlayerctlPlayerName
fn clone(&self) -> _PlayerctlPlayerName
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for _PlayerctlPlayerName
impl Debug for _PlayerctlPlayerName
impl Copy for _PlayerctlPlayerName
Auto Trait Implementations
impl RefUnwindSafe for _PlayerctlPlayerName
impl !Send for _PlayerctlPlayerName
impl !Sync for _PlayerctlPlayerName
impl Unpin for _PlayerctlPlayerName
impl UnwindSafe for _PlayerctlPlayerName
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more